{
  "emotionEvents" : [
    {
      // note this may trigger when the robot decides on it's own to do keep away
      "name" : "KeepawayStarted",
      "emotionAffectors" : [										  
        {
          "emotionType" : "Stimulated",
          "value" : 0.05
        }
      ]
    },
    {
      "name" : "KeepawayPounce",
      "emotionAffectors" : [										  
        {
          "emotionType" : "Happy",
          "value" : 0.1
        },{
          "emotionType" : "Stimulated",
          "value" : 0.2
        },
        {
          "emotionType" : "Social",
          "value" : 0.2
        }
      ],
      "repetitionPenalty": {
        "nodes" : [
          {
            "x" : 0.0,
            "y" : 0.5
          },
          {
            "x" : 5.0,
            "y" : 0.5
          },
          {
            "x" : 20.0,
            "y" : 1.0
          }
        ]
      }
    },
    {
      "name" : "CubeSpinner",
      "emotionAffectors" : [
        {
          "emotionType" : "Stimulated",
          "value" : 0.05
        }
      ]
    }
  ]
}
